Lu Jiahua
mikeshuangyan@gmail.com
SKILLS
- Maya, Houdini, Nuke, Mental Ray, Renderman, Aronld, 3delight, Redshift, Unity, Unreal engine
- Python, C++, GLSL, HLSL, Renderman shader, Arnold shader, Houdini VEX
- Strong problem solving ability.
- Be a quick learner and adaptive team player.
EDUCATION
Jiao Tong University, Shanghai, Institute of Media and Design, Candidate for Bachelor in Art and design, graduated in July, 2008
EXPERIENCE
2014 — PRESENT | Polygon Pictures Inc. (Tokyo) | Lighting Artist / TD |
2007 — 2014 | MotionMagic Digital Entertainment Inc. (Shanghai) | Lighting Artist / TD |
AWARDS
2016 – 2017 | Lost in OZ | Daytime Emmy Awards |
2021 | Stillwater | 48th Annie Awards nomination Annecy Festival Awards nomination |
PROJECTS
2007 | Chuggington (BBC) | Lighting, Compositing |
2008 | Mini Ninja (Edios) | Lookdev, Lighting, Compositing |
2009 | Kane & Lynch II (Square Enix) | Lookdev, Lighting, Compositing |
2011 | AiQingGongYu (TVC) | Lighting, Compositing, Post-Production Coordinator |
2012 | WuHun (Netease) | Lookdev, Lighting, Compositing |
2014 | Transformers: Robots In Disguise | Lighting, Compositing |
2015 | A Tsum Tsum shorts (Disney) | Lookdev, Lighting, Compositing |
2016 | Lost in OZ (Amazon) | Technical Support |
2016 | Blame | Lighting, Compositing, Technical Support |
2017 | Godzilla 怪獣惑星 | Lighting, Compositing, Technical Support |
2018 | Godzilla 決戦機動増殖都市 | Lighting, Compositing, Technical Support |
2019 | Stillwater (2021 Annie award nomination) | Technical Support |
Develop In-house NPBR renderer | Pacific Rim: The Black Establishment in life |